Massively Multiplayer
Seamless Open-World
Real Time Strategy
 

The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
By Robert Basler on 2010-02-28 23:34:28
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
If you're attending Game Developers Conference Canada in Vancouver in 2010, keep an eye out for me with the big orange logo on my shirt.

I attended last year and found it really interesting. The presentations I attended were very good, I got to talk to some interesting folks. My only disappointment was that only 9 out of 40 or so presentations ended up on the conference website, so I missed out on a lot of interesting stuff.

This year I signed up for the admission that includes access to The Vault so I'll probably spend the first couple days after the conference watching every presentation from the last few years of GDC shows.

Nerdvana.
Read more... (0 comments)
By Robert Basler on 2010-01-21 16:37:47
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
I've been interested in MMO development for some time. I thought it would be good to point out some of the best resources for the potential MMO developer.
By Robert Basler on 2010-01-15 12:58:21
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
So it has been a good week for me. I've been working on the rendering system for about 6 weeks. That's a lot of time to go with nothing to really show. Usually programmers should be able to finish a reasonably sized feature in a week or two at the most. I have been writing unit tests and those I got running successfully to get a little shot of success from time to time (more on those another time), but mostly I have been looking at a giant inert pile of code.

Until Tuesday.
By Robert Basler on 2009-11-16 14:24:53
Homepage: www.onemanmmo.com email:one at onemanmmo dot com

This is the story of a lone developer's quest to build an online world.

The last few years I've been working at Electronic Arts as the lead software engineer for Wii and PSP online client development. I worked on a lot of franchises - Madden, FIFA, NBA, Need for Speed, Grand Slam Tennis and Tiger Woods Golf, but my absolute favourite two games were Medal of Honor Heroes and Medal of Honor Heroes 2.

These games brought 32 player multiplayer to Wii and PSP. For me, it wasn't particularly the genre I liked, it was building the technology to get all those people playing together. Those games were an amazing learning experience. EA Canada was a cool place to work and I can't say enough nice things about the people there. That said, I wasn't able to pursue a project I've long thought about - making a small MMO.

I'll state up front, I realize how ambitious a project an MMO is. Even a small MMO is huge, I get that. But I still want to try. Chances are at the end of my time on the project, there will be nothing resembling a game. I think the value here will be what is learned along the way.

The goal is a game running on Windows and Mac.

Linux is unlikely. Source availability is unlikely. There are a myriad reasons for these decisons. Please don't bug me about them.

Initially I'll be posting infrequently. Mainly because I have a design to flesh out and a game engine to write. :)

I'm also going to remain deliberately vague about the game I'm building for a while.

Thanks for dropping by. Feel free to post here or in the forums if you have questions or comments. I hope you'll come by again.


Read more... (2 comments)

More Posts

Project Line Counter in Visual Studio 2010 - 2011-06-04 00:01:45 (5 comments)
A Chrome UI - 2011-04-07 10:28:46 (6 comments)
Looking for a Fast Square Root - 2012-03-29 11:19:56 (4 comments)
Enabling NVidia GPUs on Optimus Laptops - 2014-12-03 02:31:40 (3 comments)
Improved Base Layout Map - 2017-01-20 01:16:48 (2 comments)
Test Weekend Feedback - 2016-11-30 00:50:18 (0 comments)
So Many Good Bugs! - 2016-12-17 18:29:48 (0 comments)
Fixin' Bugs - 2016-08-14 11:29:43 (0 comments)
A Busy Week of Tweaks - 2017-01-10 02:20:00 (3 comments)

Recent Comments

The Imperial Realm::Miranda Test Weekend 3 - 2017-02-25 17:58:37 (6 comments)
D'oh, now I see the problem. I'll see if I can reproduce that. Thanks!
The Imperial Realm::Miranda Test Weekend 3 - 2017-02-25 17:56:10 (6 comments)
I'm a little confused. It looks like you alt-tabbed out then went back and the tanks were still moving, rendering and clearing away the shroud. What's shown in the video looks OK to me...
The Imperial Realm::Miranda Test Weekend 3 - 2017-02-25 16:59:34 (6 comments)
hey, this is the video of alt-tab bug. let me know if u need anything else to help with the issue

https://vid.me/D59N

cheers
The Imperial Realm::Miranda Test Weekend 3 - 2017-02-25 12:50:11 (6 comments)
A few people experienced crashes during account creation. To work around this, make sure your Windows clipboard has plain text in it. One way to do that is to highlight this sentence and copy it to the clipboard before starting Miranda.

Also, if ...
The Imperial Realm::Miranda Test Weekend 3 - 2017-02-23 19:48:52 (6 comments)
Thank you, this should answer some of your questions.
|<      <<      17      18      19      20      21      22      23      24      25      (26)      

Admin Log In



[The Imperial Realm :: Miranda] [Blog] [Gallery] [About]
Terms Of Use & Privacy Policy