Twitter  Facebook  YouTube  E-Mail  RSS
The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
By Robert Basler on 2010-03-24 18:05:58
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
So I have this CGI-BIN application written in C++ that uses several very old libraries. It was originally written for OS/2, then ported to OS X, and now Windows as I switched servers over a number of years.

My new server is running Ubuntu 9.10 (not the server edition.) I initially spent a few days trying to port the CGI app to Linux before finally giving up when the old library code started spitting out thousands of template errors because the old templates didn't match current C++ standards.

While I was working on that, I read this article on Wine which made me think - maybe Wine can run a Windows version of the app under Apache2!
By Robert Basler on 2010-03-14 14:28:43
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
The last few weeks I've been implementing a scenegraph on top of my renderer. It had renderable nodes (meshes, vertices, material lists etc.), transform nodes, various visitors, serialization, and it is all basically working. The problem I find now, is that I want to get rid of the whole thing.

The reason is something that has been bothering me the whole time I've been working on it. I am building a modern game engine, free of as much historical cruft as I can arrange. The biggest challenge of modern hardware is effectively using the sheer number of processors (CPU's, GPU's, SPU's etc.) you have access to.
By Robert Basler on 2010-02-28 23:34:28
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
If you're attending Game Developers Conference Canada in Vancouver in 2010, keep an eye out for me with the big orange logo on my shirt.

I attended last year and found it really interesting. The presentations I attended were very good, I got to talk to some interesting folks. My only disappointment was that only 9 out of 40 or so presentations ended up on the conference website, so I missed out on a lot of interesting stuff.

This year I signed up for the admission that includes access to The Vault so I'll probably spend the first couple days after the conference watching every presentation from the last few years of GDC shows.

Nerdvana.
Read more... (0 comments)
By Robert Basler on 2010-01-21 16:37:47
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
I've been interested in MMO development for some time. I thought it would be good to point out some of the best resources for the potential MMO developer.
By Robert Basler on 2010-01-15 12:58:21
Homepage: www.onemanmmo.com email:one at onemanmmo dot com
So it has been a good week for me. I've been working on the rendering system for about 6 weeks. That's a lot of time to go with nothing to really show. Usually programmers should be able to finish a reasonably sized feature in a week or two at the most. I have been writing unit tests and those I got running successfully to get a little shot of success from time to time (more on those another time), but mostly I have been looking at a giant inert pile of code.

Until Tuesday.
By Robert Basler on 2009-11-16 14:24:53
Homepage: www.onemanmmo.com email:one at onemanmmo dot com

This is the story of a lone developer's quest to build an online world.

The last few years I've been working at Electronic Arts as the lead software engineer for Wii and PSP online client development. I worked on a lot of franchises - Madden, FIFA, NBA, Need for Speed, Grand Slam Tennis and Tiger Woods Golf, but my absolute favourite two games were Medal of Honor Heroes and Medal of Honor Heroes 2.

These games brought 32 player multiplayer to Wii and PSP. For me, it wasn't particularly the genre I liked, it was building the technology to get all those people playing together. Those games were an amazing learning experience. EA Canada was a cool place to work and I can't say enough nice things about the people there. That said, I wasn't able to pursue a project I've long thought about - making a small MMO.

I'll state up front, I realize how ambitious a project an MMO is. Even a small MMO is huge, I get that. But I still want to try. Chances are at the end of my time on the project, there will be nothing resembling a game. I think the value here will be what is learned along the way.

The goal is a game running on Windows and Mac.

Linux is unlikely. Source availability is unlikely. There are a myriad reasons for these decisons. Please don't bug me about them.

Initially I'll be posting infrequently. Mainly because I have a design to flesh out and a game engine to write. :)

I'm also going to remain deliberately vague about the game I'm building for a while.

Thanks for dropping by. Feel free to post here or in the forums if you have questions or comments. I hope you'll come by again.


Read more... (2 comments)

More Posts

Project Line Counter in Visual Studio 2010 - 2011-06-04 00:01:45 (5 comments)
A Chrome UI - 2011-04-07 10:28:46 (6 comments)
Enabling NVidia GPUs on Optimus Laptops - 2014-12-03 02:31:40 (4 comments)
Looking for a Fast Square Root - 2012-03-29 11:19:56 (4 comments)
Ever Forward - 2019-06-07 01:38:08 (0 comments)
Bold New World Micro Trailer - 2019-02-14 17:59:12 (0 comments)
Levelling Up! - 2019-09-09 17:29:45 (0 comments)
Bold New World Trailer - 2019-02-19 18:27:55 (0 comments)
Spy Satellite - 2019-04-28 23:18:27 (0 comments)

Recent Comments

Crash Reporter - 2019-11-08 14:42:11 (1 comments)
Addendum: Some virus programs will block transmission of the dump file unless you lightly encrypt the dump data when sending it from the client.
Being Rejected by 36,261 People Feels Really Bad - 2019-10-04 13:10:20 (3 comments)
Thanks for the detailed feedback, that is really helpful. I hope you enjoy the game. There's another big update coming pretty soon now.
Being Rejected by 36,261 People Feels Really Bad - 2019-10-03 16:57:50 (3 comments)
Some thoughts as someone who was brought here by HN and buying it didn't even cross my mind.

1. It wasn't immediately obvious to me where to get this, or that it was available to the general public at all yet.
You need an eye catching "BUY" button. ...
Being Rejected by 36,261 People Feels Really Bad - 2019-10-02 14:06:15 (3 comments)
P.S. I debated quite a while about posting this at all, but bad things are also part of the indie gamedev experience and often people don't talk about them.
Off Topic: CanonImport - 2019-06-07 23:45:27 (1 comments)
Uploading videos to PC from HF-S100.

1) If you want thumbnails:
Connect camera power.
Connect camera to PC via USB cable.
Turn camera on
Open Screen
Press Camera/Play button below screen.
Generate Thumbnails.
2) Run canonimport for directions.
|<      <<      24      25      26      27      28      29      30      31      32      (33)      

  Admin Log In



[Home] [Blog] [Video] [Shop] [Press Kit] [About]
Terms Of Use & Privacy Policy