The One Man MMO Project: Looking Back, Looking Forward
Last year I looked back at 2011 and made some predictions. I thought it would be good to take a look back at this year and see how I did on those predictions.
I learned a ton about rendering this year. I've never been a rendering guy mainly due to my non-love of math, but I figured it all out, so if you don't love math, there is hope for you. I changed from a forward renderer to a deferred renderer with support for soft shadows, multi-pass materials, gamma correct ADS lighting and a fancy hardware-powered particle effects system. The terrain got a new high resolution mesh, new procedural texturing and static geometry decorations. On the non-rendering front I learned about stored procedures in MySQL while building a complete double-entry accounting system, added sound effects and music, combat, some important game UI screens, and a cool loot system. I also bought or built almost all of the 3D assets I'm going to need.
Last Year's ResolutionsOverall I'm pretty happy with how things worked out with last year's resolutions:
Resolutions for 2013
That's a fairly short list this year. I guess that means I really like what I'm doing. If I can solve the income issue, it'll be pretty close to perfect.
2012 By The Numbers
145,821 Lines of C++ code
Favourite build log comment: Changed the color of the Sun.
Have a Happy New Year.
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