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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
Elevator Pitch & Entitlements
By Robert Basler on 2014-09-15 01:54:43
Homepage: onemanmmo.com email:one at onemanmmo dot com

The Imperial Realm::Miranda was originally planned to be a free-to-play game with currency sales to support the game. Now that it is a pay-to-play game, currency sales are out, and a way to sell overall access to the game is in. Enter Secret Lair Codes.

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Secret Lair Codes allow access to the base game on either a timed or permanent basis, and support additional entitlements which can be redeemed either per-account or per-force (Miranda's analogue to a character slot in other MMO's.)

The screenshot above shows the screen which allows you to redeem per-force entitlements for codes which have been redeemed on the current account. The plan is that Miranda will have a Standard Edition and a Premium Edition which will both allow access for the life of the game, as well as a couple of lower-cost, timed, trial options of up to a month in duration.

The Tech Behind Secret Lair Codes

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That was fun. Security through obscurity is not a plan, but neither is telling the opposition how Miranda's entitlement system is designed, how Secret Lair Codes are generated and redeemed or the measures I implemented to secure the whole system (other than to say I found and fixed a bug that would have allowed a nefarious operator to hijack a player's login. Security is hard!)

Elevator Pitch

I posted this on Twitter, but never mentioned it on the blog. During the Full Indie Summit last month I suddenly realized I hadn't come up with an elevator pitch for Miranda, so here it is:

Miranda is an old school fast-action base-building resource-collecting sci-fi RTS you can play with your friends, and their friends, and their friends, and their friends...

I could put a lot more commas in there, but it sounds a little more exciting if the pitch makes you a little breathless.

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