One of the most common attacks against an online game is to use a program like WireShark (which is awesome) to figure out the networking protocol and then use that knowledge to gain advantage. One common example of such attacks is the dreaded aim-bot (this one's for Quake) where a computer program aims and fires perfectly for the player in a multiplayer game. Tools like this one also able to gain additional information for the player that normally wouldn't be available to them (like the location of players hidden by walls.)
After today, such attacks will be much more difficult on Miranda because communications between the client and server are now encrypted.
I'm not going to say too much about how it works, but I read a bit about game protocol encryption and it basically comes down to using a fast symmetric encryption algorithm, have different keys for every session, and if you can, use an expert's implementation (don't roll your own.)
We were unable to retrieve our session cookie from your web browser. If pressing F5 once to reload this page does not get rid of this message, please read this to learn more.
You will not be able to post until you resolve this problem.