As soon as I saw the deformable terrain working I thought, "this would be cool for explosion craters!" But allowing players to change the terrain has a lot of consequences for pathfinding and gameplay, so for now, that's only a cool possibility, not a feature.
Unlike older RTS games with their flat maps, the realistic terrain in Miranda has always made for problems laying out bases. Previously a building's position was legal as long as every point under the building was within 2m vertically from the height at the centre of the building. That meant that small buildings could be laid out nearly anywhere, but larger buildings like the construction yard and refinery often were problematic if the terrain wasn't nearly flat.
I've changed the building layout rules now so that each building has a "Foundation Height" statistic. A building's position is now legal if the difference between the highest and lowest points under a building is less than the foundation height. The default foundation height for buildings is 4m. This minor semantic change does two things, it makes more of the terrain accessible to the existing buildings, and it means that players will be able to buy buildings with large foundation heights that will be able to be placed on very steep terrain like Blofeld's lair.
We were unable to retrieve our session cookie from your web browser. If pressing F5 once to reload this page does not get rid of this message, please read this to learn more.
You will not be able to post until you resolve this problem.