This was just a super-quick test of the new AI support for base defense turrets (the weapon effects are recycled for now.) Like Command & Conquer, they are disabled when the base has low power.
Friend-or-foe determination is also new, making allies of players in the same faction and enemies otherwise. Force-Fire (Ctrl-Attack) allows players to attack allies or even themselves. Players can also form alliances (Click enemy, Ctrl-A) with enemies. Like C&C, both players in an alliance must make an alliance for it to be mutual.
I'm still working on some bugs I found in the AI's combat system, that should be finished up tomorrow.
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