Twitter  Facebook  Google+  YouTube  E-Mail  RSS
The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
The Imperial Realm::Miranda Pre-Alpha 4
By Robert Basler on 2016-01-15 16:36:34
Homepage: onemanmmo.com email:one at onemanmmo dot com

Pre-Alpha 4 is the first release of The Imperial Realm::Miranda with two of the four planned factions: Empire and Independent, so pick a side and get hunting. If you were following along on Twitter last week, you would have seen renders of a lot of the new units for the Empire faction, but here's a screenshot of all the new models.

The%20Imperial%20Realm%20-%20Miranda%20-%20Imperial%20Units_Lo.jpg
[The Imperial Faction.]

New in this Release

  • New Empire Faction: 70 Components and 34 Standard Unit Designs.
  • Enhanced combat visuals, new weapon and explosion effects.
  • Map rendering improved and UI reworked to support mouse drag.
  • Shader support for Intel GPUs.
  • The Capital City can now be found in the north-east.
  • New Sky and clouds.
  • New Sell and Repair cursors, plus map scrolling arrows and clicking animations.
  • New Field of View setting on the off chance Miranda makes people motion-sick.
  • Can now zoom UI with Ctrl-+ and Ctrl--
  • 184 Changes & Bugfixes

All of the units' weapons damage and effectiveness statistics, as well as speed and unit health are in and ready for testing. Particle effects for moving units are looking a lot better, no more giant clouds of smoke when units start up. Pathing is generally looking a lot better with the elimination of the crazy steering bugs. Vendors have had several nice usability improvements. I'm hoping you'll feel the game is overall less glitchy.

The%20Imperial%20Realm%20-%20Miranda%20-%20Pre%20Alpha%204_Lo.jpg
[Pre-Alpha 4 Imperial Attack.]

Known Issues

  • If you log out without a construction yard, there is no way to lay your base out the next time you log in. All you can do is sell everything.
  • Once created, it is impossible to tell what type of infantry an infantry unit is - even for the owner.
  • Most units' special abilities are not implemented.
  • Some faster units still need their turning rates tweaked which results in units missing their target then looping back around to park.
  • Fence layout is broken. They function as barriers, but it is impossible to make them pretty.
  • Occasional GPU hangs on AMD GPUs.
  • Some of the new unit models are causing lower framerates and long rubber-band-select times.

I wiped the database again (should be the last time) so testers will have to recreate their account using the Secret Lair Code received previously.

By Robert Basler on 2016-01-15 16:47:40
Homepage: onemanmmo.com email:one at onemanmmo dot com
I forgot to mention, testers don't need to do anything special to get going, just run Miranda and it will patch to the new build. (As long as you have Pre-Alpha 2 or later. If you have Pre-Alpha 1 you will need to run miranda_setup.exe.)

New Comment

Cookie Warning

We were unable to retrieve our session cookie from your web browser. If pressing F5 once to reload this page does not get rid of this message, please read this to learn more.

You will not be able to post until you resolve this problem.

Comment (You can use HTML, but please double-check web link URLs and HTML tags!)
Your Name
Homepage (optional, don't include http://)
Email (optional, but automatically spam protected so please do)
Type plane. (What's this?)

  Admin Log In



[The Imperial Realm :: Miranda] [Blog] [Gallery] [About]
Terms Of Use & Privacy Policy