Twitter  Facebook  Google+  YouTube  E-Mail  RSS
The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
Full Indie Demo Night 4
By Robert Basler on 2016-02-17 02:07:09
Homepage: onemanmmo.com email:one at onemanmmo dot com

Another fun night! I took a big stack of business cards with me tonight and after 3-1/2 hours of continuous talk, I came home with just one. I talked to a whole lot of really interesting people: a woman from East Side Games who shares my love of Age of Empires, I talked game design with a developer working on MechWarrior Online, and I spent several minutes talking with Justin Smith, the guy behind Desert Golfing who put on a great talk at the Full Indie Summit in October.

I was quite surprised when someone suggested people may perceive Miranda to be a hard-core game like EVE Online. While traditionally RTS games are considered more hard-core than other genres, and technologically Miranda and EVE have similarities (big map, single world simulation, PvP gameplay, both ladies' names) the play experience of the two games is intended to be quite dissimilar. I think the key difference between Miranda and a game like EVE Online is the level of jeopardy. In EVE Online if you make an error you can lose a ship worth thousands of dollars, that you've been working to afford for years, along with weeks or months of character skill advancement. In Miranda if you make an error you may lose a base you spent a few minutes and some in-game resources to build, maybe a few cool unit components you won in combat, and some pride. That's it. The long-term progress you've made in the game is never lost and the setback is intended to be manageable rather than crushing. Even among RTS games, some are more hard-core than others. Miranda takes a lot of its design cues from Command and Conquer which is a more moderate game than for example, Starcraft with its professional league play and APM focus.

Overall the feedback from people was very positive, which for a lone developer is like pure oxygen. Lots of people were taken aback at the scope of the game. Yes, I should have picked something easier. So many people had stories of playing classic RTS games like Age of Empires and Command and Conquer. There is a lot of nostalgia for classic RTS gameplay. Nearly everyone was enthused to try Miranda out themselves. A surprising number of people commented that there aren't any other games like Miranda - I may have found a niche.

When I got home, my little girl who was supposed to be sleeping, talked my ear off for 20 minutes straight about her day. One of the reasons I left AAA was so I would be able to know my daughter - so far that at least has worked out really well.

By Benjamin Van Winkle on 2016-02-18 12:09:36
Homepage: www.benjaminvanwinkle.com email:bvw dot pro at gmail dot com
I wanted to be sure to take the time to thank you for coming out and sharing your game. For someone like myself who drove all the way up from Portland Oregon, it means a lot that there were people like you there to meet and to talk to. It really made the trip worthwhile.

If at any point you have needs for 3D art that you can't meet through the online asset store, I hope that you will keep me in mind. You game seems super exciting and I think that it is only going to continue to improve. I'd love to be a part of it.
By Robert Basler on 2016-02-18 22:17:30
Homepage: onemanmmo.com email:one at onemanmmo dot com
There's always lots of interesting people at Full Indie, I'm glad you had a good night - that's quite a drive, I thought my commute was far.
By Luke Thorne on 2016-02-27 13:30:59
Homepage: email:lukeypukey36 at gmail dot com
+rep will defiantly be following this game and spreading its word

New Comment

Cookie Warning

We were unable to retrieve our session cookie from your web browser. If pressing F5 once to reload this page does not get rid of this message, please read this to learn more.

You will not be able to post until you resolve this problem.

Comment (You can use HTML, but please double-check web link URLs and HTML tags!)
Your Name
Homepage (optional, don't include http://)
Email (optional, but automatically spam protected so please do)
Connery or Craig? (What's this?)

  Admin Log In



[The Imperial Realm :: Miranda] [Blog] [Gallery] [About]
Terms Of Use & Privacy Policy