This past holiday Monday I spent a few hours playing Guild Wars 2 and tried the Mystic Forge for the first time. As soon as I tried it I realized that the UI design
they were using would make a much better interface for the Unit Design screen in Miranda so I took a break from server optimization to rebuild that screen (and make
something I could take a screenshot of for a change.)
On the new unit design screen, every time you pick an item from your inventory to go into the design, the game applies the unit design rules and grays out any
inventory items that don't fit the design based on your previous selections. This simple refinement eliminates a whole bunch of numbers and red things and greyed out things
that players would have undoubtedly struggled with.
I was also reading an article on MineCraft where the author said that because there weren't any instructions for MineCraft when it started, that the
community got together to discover what you could do in the game. I realized that all the stats that Miranda was exposing
entirely precluded this kind of experimentation and discovery so I have removed all of the component stats from the UI. Players will have to
figure out which components are best for what through experimentation and shared knowledge. Players will still have a few things to go on initially: name and
description, price, quality (color), tier, sellability, veterancy and build time.
I've been wanting to do more video, so I recorded a demo of the new Unit Design screen (and some other things.) There isn't much game audio in the video, there's still lots
of work to do on that.
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Homepage: email:lukeypukey36 at gmail dot com
Homepage: onemanmmo.com email:one at onemanmmo dot com
Homepage: email:toomey2u at hotmail dot com
as another luke has said, the Unit design system is really interesting, especally with the added bonus of experimentation on Fittings.
im looking forward to seeing this grow, as i was when i first signed up.
Homepage: email:scriptwolf1 at gmail dot com
Best of luck with development, an mmo of any kind is a monumental task.
Homepage: onemanmmo.com email:one at onemanmmo dot com
There should be another video next week some time - superweapons this time.