Demoing a multiplayer game on a single computer with no internet is not optimal. The funnest part of Miranda is blowing a bunch of stuff up, but without any other players, that's a little hard to do. I thought a lot about the single player content in Miranda on the drive home tonight. Most MMO's have NPC's to fight. Should I focus more on PvE? There are things to do in Miranda by yourself, but is it enough? I kind of concluded that if nobody is online, why have an online game in the first place?
One of my favourite players, I call her The Clicker came by and played Miranda again tonight. The first time I watched her play at Full Indie I was completely flabbergasted. I had never seen anyone play like her. She clicks all over the screen, continuously and fast. Click click click click click click click click click click click click click click click click! The first time she played the game it crashed almost instantly. After watching her last time I added a visual feedback for every click on the terrain to tell players that their click was accepted. It turns out that for her that is completely ineffective. I have plans to add audible feedback as well (not that you'd be able to hear that in The Butcher and Bullock.) I hope I see her again so I can learn if that helps. Oh, and she was able to crash the game tonight, but it took a lot longer than last time. It's probably worth investing in a soak test that randomly clicks the UI.
One intriguing comment was that by making such an ambitious game am I inviting unfavourable comparison with games with much higher budgets like Starcraft II? OK marketing department, there's your challenge.
I got lots of helpful feedback tonight. Watching people play your game is so educational/scary/thrilling. A big "Thank You" to everyone who came out to Full Indie to play.
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