I have been developing The Imperial Realm::Miranda on my own for seven years and now I need your help. I need people to play the game, tell me what they like, tell me what they don't like (kindly please) and take part in discussions to decide what might make it better.
[Independents invade the mysterious Glassed Region.]
I will be holding two free test weekends for the people who are signed up for the Mailing List
on November 18-20 and November 25-27. The test weekends will run from Friday at 4pm to Sunday at midnight (Pacific time.) I will be sending emails on Monday November 14 and Monday November 21 with a link to retrieve the Secret Lair Code needed to play the game the following weekend. On the November 18-20 weekend I will be limiting it to just 25 players on a first-come first-served basis.
The number of players for the second test weekend is TBD.
I will also be asking players to complete a short survey.
[Lightning Cannon at Work.]
Miranda now has most of the features I originally envisioned. Developing the technology to support thousands of players, each controlling hundreds of units, has been enormously challenging and time-consuming. While the game is by no means finished and bug-free, its many components are reasonably complete and ready for wider testing.
From this point forward the development focus is on filling Miranda's world: giving the player more gameplay options via additional units, expanding the world to its full size, bringing that world to life with things to do and discover, and of course, adding any remaining features it needs to become the best strategy game it can be.
I never imagined my two year plan to build a little MMORTS would end up taking more than seven. Thank you to everyone who has continued to follow my progress over the years for your enormous patience and encouragement.
[Rich resource field - that's worth fighting over!]
I look forward to seeing you on Miranda, Commander.