Test Weekend 2 runs from Friday December 2 noon to Sunday December 4 midnight (Pacific Time.)
If you are playing The Imperial Realm::Miranda this weekend, please fill out this short anonymous survey when you're done.
[The aftermath of The Independents' Orbital Bombardment]
It should only take a couple of minutes and your feedback really helps.
After you start the client once patching is complete, at the bottom of the login screen it should say Version 0.0.7.55.
If there are any problems or news about the test, I'll be posting that here.
If you experience a crash, please let the Lair Crash Reporter submit the crash report. Like last time, Miranda is what is affectionately known as a Crash Build so if even the slightest thing goes wrong, the game crashes and sends a report. Crashes are to be expected, sorry if they mess up what you were doing.
There is also an in-game bug reporting tool, just hit Ctrl-B
at any time or choose Feedback from the main menu. If you prefer, you can email me (that's my email at the top of this post) or add a commment below. I'll be doing my best to keep an eye on things this weekend.
Most of the bugs encountered in the first Test Weekend are fixed. Big thanks to everyone who sent in crash dumps - they make bug-fixing much easier. There were only a couple of bugs I wasn't able to figure out, but I've added some code to gather additional info should they occur again. The bulk of the "mysterious crashes" were caused by a single pathfinding bug which is now fixed. All the bugs that resulted in server crashes are also fixed. The changes in this release are:
- Clicking on the map, showing a group(11) and home (H) have fewer loading screens.
- The Chat window focus issues are fixed.
- The camera now goes a bit higher. I'm not sure if I like it. (Does not apply to previously created Forces.)
- Players can now press Enter to chat.
- The Main Menu now has a feedback button.
- 3 other additions, 11 changes, 25 bug fixes.
Welcome back, Commander.