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The One Man MMO Project: The Imperial Realm::Miranda Test Weekend 2
By Robert Basler on 2016-12-02 11:39:04
Homepage: onemanmmo.com email:one at onemanmmo dot com

Test Weekend 2 runs from Friday December 2 noon to Sunday December 4 midnight (Pacific Time.)

The%20Imperial%20Realm%20-%20Miranda%20-%20Orbital%20Bombardment%20Aftermath_Lo.jpg
[The aftermath of The Independents' Orbital Bombardment]


If you are playing The Imperial Realm::Miranda this weekend, please fill out this short anonymous survey when you're done. It should only take a couple of minutes and your feedback really helps.

Version

After you start the client once patching is complete, at the bottom of the login screen it should say Version 0.0.7.55.

Status Updates

If there are any problems or news about the test, I'll be posting that here.

Troubleshooting

If you experience a crash, please let the Lair Crash Reporter submit the crash report. Like last time, Miranda is what is affectionately known as a Crash Build so if even the slightest thing goes wrong, the game crashes and sends a report. Crashes are to be expected, sorry if they mess up what you were doing.

There is also an in-game bug reporting tool, just hit Ctrl-B at any time or choose Feedback from the main menu. If you prefer, you can email me (that's my email at the top of this post) or add a commment below. I'll be doing my best to keep an eye on things this weekend.

Release Notes

Most of the bugs encountered in the first Test Weekend are fixed. Big thanks to everyone who sent in crash dumps - they make bug-fixing much easier. There were only a couple of bugs I wasn't able to figure out, but I've added some code to gather additional info should they occur again. The bulk of the "mysterious crashes" were caused by a single pathfinding bug which is now fixed. All the bugs that resulted in server crashes are also fixed. The changes in this release are:
  • Clicking on the map, showing a group(11) and home (H) have fewer loading screens.
  • The Chat window focus issues are fixed.
  • The camera now goes a bit higher. I'm not sure if I like it. (Does not apply to previously created Forces.)
  • Players can now press Enter to chat.
  • The Main Menu now has a feedback button.
  • 3 other additions, 11 changes, 25 bug fixes.


Welcome back, Commander.

By Robert Basler on 2016-12-02 18:56:31
Homepage: onemanmmo.com email:one at onemanmmo dot com
Version 0.0.7.61

A player found a bug that only affected players playing for the first time today and resulted in most keyboard controls (like WASD scrolling) not working. I have put out a new build which will prevent this problem going forward. The new version will be automatically downloaded the next time you start the game.

If you logged in for the first time today and are affected by this issue, your keyboard mapping settings file is damaged. Please follow these steps:
  1. Start The Imperial Realm::Miranda and allow it to patch. Afterwards when you run The Imperial Realm::Miranda, the version at the bottom of the login screen should say 0.0.7.61.
  2. Exit The Imperial Realm::Miranda.
  3. Use My Computer or File Explorer to navigate to your "Documents" (or "My Documents" depending on which Windows version you have) folder.
  4. Navigate to the "Secret Lair Games" folder then the "Miranda" folder.
  5. Delete the file keys.xml which you should find there.
  6. Start The Imperial Realm::Miranda, after you log in WASD should scroll the view.


A player also discovered that putting an apostrophe in the Force Name prevents further logins, so don't do that :) For now I'll keep an eye on force names in case anyone else does it.
By Dondergod on 2016-12-05 10:01:05
Homepage: email:
I was not able to play too much this week. But I have to say the amount of crashes was a lot lower. Unfortunately not completely gone though.

Looking forward to see where it goes from here!
By Robert Basler on 2016-12-05 10:21:04
Homepage: onemanmmo.com email:one at onemanmmo dot com
Player count was up, crash count was down so both those numbers are trending in the right direction. There's simply no way I can find all the bugs myself because everybody plays different and has different equipment (we tracked one player's crashes down to the fact that he had plugged his phone into his PC.) Thank you for helping make Miranda better.

I'm going to be finishing a feature as well as working on all the bugs we've found so far, so it'll probably be at least three weeks before the next test weekend.

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