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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
HUD Redesign
By Robert Basler on 2017-03-26 02:13:55
Homepage: onemanmmo.com email:one at onemanmmo dot com

I spent a little time this week reimagining Miranda's in-game HUD. The current HUD has some technical and aesthetic limitations that prevent it from being what it needs to be. There's not a lot to say yet because so far its only a design.

The%20Imperial%20Realm%20-%20Miranda%20-%20HUD%20Mockup_Lo.jpg
[Teaser mockup of the new in-game HUD.]


With so many RTS games featuring gigantic HUDs, I'm aiming for minimalism. I want to be able to see the action so everything is invisible unless it is needed. As an example, the menu buttons only appear if you hover the mouse over the menu icon in the top left.

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