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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
By Robert Basler on 2011-05-04 14:09:45
Homepage: email:one at onemanmmo dot com

In a few days I'll have been working on this game for 18 months. Longer if you consider previous projects that are now incorporated into this one.

That's a long time. Longer than any other project I've done. In the past when I reached the year mark, I wanted that software out the door. And it went.

At 18 months, this one isn't ready yet. And that's hard.

Persistence, determination, confidence, they all fail at some point. This takes faith.

Faith that I can finish. Faith from my family that I'm doing something worthwhile, and that someday I'll be making money again.

According to other indies, I've done everything wrong. I'm building an engine. I don't have another job. I picked an MMO. It's 3D.

All excellent advice. But at the same time, wrong.

I'm following my passion. This is the game I'm passionate about. Not an 8-bit platformer. Not a flash puzzle game. Those games wouldn't keep me working into the night.

I'm building a company. Not a huge one. But one that will let me see my daughter when she gets home from school. One that lets me spend my evenings with my wife. One that is focused on the people who work there, not on saving a few bucks a week by cutting out the office get-together on Friday afternoon. One that cares about the games that it makes.

Part of what keeps me going is seeing what I've done. Since I started, I've kept a journal of what I accomplished each week. When I'm tired, or frustrated, I go back and look at it. That lets me see the progress, and that gives me the strength to continue to move forward.

The biggest thing though, is that I've done this before. For 16 years I ran another company. Making software.

I know what I have to do. I can do those things. I can see the end of the next milestone. I can see the end of the road.

I have faith I can get there.

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