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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
Early Access Week One
By Robert Basler on 2017-05-17 19:42:05
Homepage: onemanmmo.com email:one at onemanmmo dot com

It has been a super busy few weeks for me, but it is really wonderful to see players playing Miranda every day. With everything running now, I'll be working hard to keep development progressing as well as promoting the game to gain new players. I did an interview earlier this week, and I have another upcoming. I was really pleased to see a number of players choose the Co-Op editions since I started this whole project primarily so I could play this game with my friends.

So far the Empire seems to be slacking a bit in their desire for conquest, with the Independents already controlling 12% of the map compared to the Empire's measly 1%. I was very surprised to discover that one player is well on his way to obtaining the most expensive item in the game.

mansion.png
[Thought it would take ages for someone to buy this]


The new server hardware seems to be working well, and game stability has been overall alright - it's not perfect yet, but it is getting there. Players have been reporting bugs. Thank you, I will be looking into those. I've been working on server bugs and now I'm getting started on client bugs.

Version 0.0.13.1

Version 0.0.13.1 is now live on the server. All of the changes in this release are to fix server crash bugs. I believe all of them are fixed but one which I need more info about. I spent a bit of time looking into the dwindling resources problem, but everything seems to be working correctly with that, so I'm waiting for that to recur again so I can log in with the debug client and do some more digging.

  • Added code signing to client and LairCrashReporter. Maybe that will make some of the antivirus programs lighten up.
  • Fixed problem for players who selected ATV health bonus perk not being able to log in with that force.
  • Fixed bug where player could sell already sold building which resulted in server crash.
  • Fixed bug where harvester could ask server to harvest when it was already harvesting.
  • Misc other server bugs fixed.

What's Next

I'm going to continue working on crashes for the next couple days, then next week I'll be starting work on Nemesis Mode. I feel strongly that players need tools to help them find things to do in-game so I'm tackling that problem first. The target is for the next update to go live Tuesday June 13.

If you haven't gotten your Early Access package yet, they are available from itch.io.

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