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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
The Intel Level Up Game Developer Contest Didn't Even Try Miranda
By Robert Basler on 2017-08-31 12:54:50
Homepage: onemanmmo.com email:one at onemanmmo dot com

This really hurts my feelings. I entered the 2017 Intel Level Up Game Developer Contest back in May, fully not expecting to win. Miranda isn't a finished game and its certainly not the prettiest game out there, but I've worked eight years to build The Imperial Realm::Miranda, a one-of-a-kind massively multiplayer seamless open-world real time strategy game, and the contest judges couldn't even be bothered to try it.

The%20Imperial%20Realm%20-%20Miranda%20-%20Test%20Weekend%203_Lo.jpg
[This is what Miranda looks like if you play it.]


I am confident they received my entry because when I asked them about it back in May (because nobody had played it at that point) and they indicated they had received a lot of entries and would get to it soon. And because the system I created to dispense Secret Lair Codes to the judges was used once.

But the code they received was never redeemed.

All I really wanted from the contest was for someone to check out my game.

The winners were announced this morning. I look forward to checking out their games.

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