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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
What's Happening
By Robert Basler on 2017-10-27 01:17:24
Homepage: email:one at onemanmmo dot com

Super-secret feature #3 of 4 wrapped up last week. I'm pretty happy with it. I simplified the design so nobody should have any problem figuring it out, which I think is the right direction to take. The effects are also looking nice, but there's always more you can do on that.

Things got off to a bit of a slow start on super-secret feature #4 this week. The core of it is an adaptation of a program I wrote a while ago, but when I tried to get it going, it was crashing with a bug that I've seen extremely rarely in-game. Like, once every four months over the last three years. The lucky thing is that because I could finally reproduce it, I was able to fix it at last. Next the program's clock was going out of sync with the rest of the game which was causing problems. That had never happened before. Turns out the update loop was only running about every 45 seconds rather than 30 times a second like it is supposed to. Fixed that. Then I encountered a thread deadlock, first time ever, so that was a surprise - those cause program hangs, but are easy to fix. I also fixed a server bug that's been plaguing me for months. At the end of the day, I have a base to build the new feature on.

So then it was Wednesday and I finally got to working on the design for what I'm doing. I like to design up-front - I find I make fewer false starts that way. Once I was satisfied with the overall plan of attack, I started on some of the new art I need. I'd forgotten that there was a wierd problem with this particular art that I hadn't been able to figure out when I originally bought it, but I'm taking another crack at it, moving ahead and hoping a solution presents itself. Art is always a challenge, like today I had to teach myself Blender again. It has been long enough since I used it that I've forgotten all the shortcut keys, luckily I made decent enough notes the last time I had to re-teach myself Blender.

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