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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
So Close
By Robert Basler on 2019-01-17 15:09:12
Homepage: onemanmmo.com email:one at onemanmmo dot com

TLDR; Bold New World could be live today, but I'm finishing up the promo stuff and some last little art tweaks.

I realized it's been a while since I've posted anything about what's going on with Bold New World, so here's the good news: All the code is done. All the new environment art is done. The new launcher is working.

I tested Bold New World against everyone's game data this week, so when it comes out, all your forces will be intact and your shroud progress preserved. The world conquest map is getting reset. Players will have to reinstall with miranda_setup - I can't figure a way to patch it.

I did a couple of what I thought would be small tweaks to rendering of distant things last week but I'm kind of thrilled with how that worked out. Draw distance is impressive. Miranda is looking the best it ever has.

So what's left?

New screenshots and a short trailer for the website. Everything that exists now is no longer representative. That will be hard.

The launcher needs new art and I want to update the background image during login. That should all be pretty easy once I have new screenshots. I've also been noodling around with a new startup splash screen in the evening.

I have some writing to do: press release, update the website, itch store, misc gaming websites, various blog posts I've been saving. And I have one fixed bug left to verify.

By Kurt Ingleson on 2019-01-21 08:48:32
Homepage: email:kurt at pacomms dot co dot uk
Awesome news, so when can we play ? :-)
By Robert Basler on 2019-01-21 11:32:59
Homepage: onemanmmo.com email:one at onemanmmo dot com
I found a bunch of bugs on Friday, but soon.

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