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The One Man MMO Project
The story of a lone developer's quest to build an online world :: MMO programming, design, and industry commentary
Combat Update
By Robert Basler on 2019-11-19 16:27:07
Homepage: onemanmmo.com email:one at onemanmmo dot com

The next major update for The Imperial Realm::Miranda is the Combat Update. My goal with this update is to make the core combat in the game more exciting looking and eliminate anything that might give the player concern about the fairness of a battle. I had hoped to have this update out in time for the 10 year anniversary, but the bugs have defeated that plan.

The core of the Combat Update is fixing a number of desynchronizations that were happening between the server and client. Some of these resulted in apparently invulnerable units, others resulted in units teleporting during combat. Last week I was reducing or removing situations where a teleport is the only option. Testing that results in screenshots like this one:

confusing_Lo.jpg
[The debugging view of battles can be quite confusing.]

There are also a number of new features in the Combat Update including the new Spy Satellite unit, the transparent HUD and Minimap upgrades, full support for Attributes, prettier shadows, a revamped Loot system, the ability to relocate bases and more. I'll post a full feature list when the new build is available to play.

I am now in full bugfixing mode. On Friday I discovered a whopper of a bug that accounts for a lot of the issues I have with combat, so I'm working on that this week.

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