I've been interested in MMO development for some time. I thought it would be good to point out some of the best resources for the potential MMO developer.
BooksDeveloping Online Games - An Insider's Guide
by Jessica Mulligan and Bridgette Patrovsky, New Riders Publishing 2003 ISBN 1-5927-3000-0.
I just finished rereading this one. It takes MMO's from the management perspective. What do you need to do to develop, launch successfully and run an ongoing game service? They go heavily into budgeting, design, distribution, and customer service. There are some very helpful checklists in this book. If you are spending more then the cost of the book on your game, it is worth the money to buy the book.Massively Multiplayer Game Development
and Massively Multiplayer Game Development 2
edited by Thor Alexander, Charles River Media, 2003 ISBN 1-58450-243-6 and 2005 ISBN 1-58450-390-4.
These are both titles in the vein of the Game Programming Gems series. They feature sections on client programming, server programming, database programming, MMP design, engineering and production. Not every article will apply to your project, but you should find some gems here.
is worth reading from the start. The authors have worked on big name games and you will find lots of really helpful design advice here. I read through every post.Psychochild's Blog
features design and operational recommendations both theoretical and practical from someone who worked on, and has since operated Meridian 59
- one of the earliest graphical MMO titles. I found the comments on the Weekend Design Challenge
posts chock full of potential game feature ideas.T=Machine
has lots of interesting posts on MMO features and design. More recently it has focused more on iPhone game development, but there are a lot of great older posts. This was one of the first blogs I found, and I found a lot to read here.Imaginary Cogs
is unfortunately dead, but in its brief tenure it presented some pretty interesting pieces on the technical operation of data centres and the daily nuts and bolts of running a MMO server farm.PlayNoEvil
is a daily update on the security missteps of the gaming industry focussing heavily on MMO's. The author annoyingly plugs his book in nearly every post, but there is a lot of good, practical security advice here. I haven't bought the book.
Do you have any must-read titles to suggest?