The Complete Guide to Starting a Stream

Most “complete guide to starting a stream” articles you’ll find online are just glorified shopping lists designed to make you feel like you’re failing if you haven’t dropped two grand on a studio-grade lighting rig and a dedicated capture card. They treat streaming like a hardware problem to be solved with enough money, but that’s…

By Tobias Lindqvist August 29, 2026 Off

The Subscription Asks a Question Every Month

Most industry analysts will try to explain how subscription models work by showing you colorful spreadsheets about “predictable recurring revenue” and “long-term player lifetime value.” They treat it like some holy mathematical equation that justifies every design choice. But if you’ve ever spent a night staring at a community forum while a player base slowly…

By Tobias Lindqvist August 29, 2026 Off

The Hud Is a Sentence About What Matters

I remember sitting in a dark room at 3:00 AM, staring at my own unfinished build, wondering why my character felt like a heavy, unresponsive brick. It wasn’t the physics engine or the movement code; it was the fact that I hadn’t actually figured out how UI communicates state to the person holding the controller.…

By Tobias Lindqvist August 26, 2026 Off

Playing Badly Because You Are Talking

I spent three years watching “pro” streamers tell their audiences that the secret to high-level play is a $4,000 rig and a dedicated encoding PC. It’s a lie. When I was first trying to figure out how to stream and play well simultaneously while building my own game, I realized that more hardware doesn’t solve…

By Tobias Lindqvist August 24, 2026 Off

The Complete Guide to Crowdfunding a Game

Most people will tell you that a “complete guide to crowdfunding a game” is about marketing spend, high-fidelity trailers, and mastering the art of the hype cycle. They treat it like a sales pitch, but they’re wrong. Crowdfunding isn’t a marketing campaign; it’s a social contract written in public. When you launch a campaign, you…

By Tobias Lindqvist August 22, 2026 Off

When the Servers Go Off, What Did You Buy

I remember sitting in my darkened bedroom at fourteen, watching the “Connection Lost” icon flicker on a screen that represented three years of my life. It wasn’t just a technical error; it was a funeral. People love to talk about server shutdowns like they’re just a logistical footnote in a business report, but they miss…

By Tobias Lindqvist August 22, 2026 Off

Writing That Survives Being Skipped

Everyone tells you that learning how to write for games is about mastering branching dialogue trees or drafting epic, thousand-page lore bibles that no player will ever actually read. They treat it like it’s some high-brow literary pursuit, but they’re selling you a lie. Most of the time, your “writing” isn’t happening in a script…

By Tobias Lindqvist August 17, 2026 Off

The Games That Will Simply Stop Existing

People love to talk about game preservation like it’s some grand, noble crusade for digital history, but they usually get it wrong. They focus on the wrong things—like saving a specific ROM file or a dusty cartridge—while ignoring the fact that the actual experience of the game is being gutted. We aren’t just losing code;…

By Tobias Lindqvist August 14, 2026 Off