Category: Guides

The Complete Guide to Early Access

Most “complete guide to early access” articles you find online are just marketing fluff dressed up in developer jargon, telling you that you’re “participating in a collaborative journey.” That’s a lie. In reality, you aren’t a collaborator; you’re a stress test. You’re paying a premium to act as a human debugger for a system that…

By Tobias Lindqvist August 13, 2026 Off

The Complete Guide to a Steam Launch

Most “expert” tutorials online treat Steam launch options like some arcane ritual you need to memorize just to get a game to stop crashing. They’ll throw a wall of text at you, promising that adding `-high` or `-threads` will magically turn your mid-range rig into a NASA supercomputer, when in reality, they’re just adding noise…

By Tobias Lindqvist August 12, 2026 Off

The Complete Guide to Marketing an Indie Game

Most “complete guide to marketing an indie game” articles read like they were written by a corporate PR firm that’s never actually spent a Tuesday night staring at a Steam page with zero impressions. They tell you to “leverage multi-channel synergies” or “optimize your funnel,” which is just fancy way of saying you should throw…

By Tobias Lindqvist August 1, 2026 Off

The Complete Guide to Actually Shipping

Most “complete guide to shipping a game” articles read like they were written by a project management textbook that’s never actually felt the heat of a launch day. They talk about “milestones,” “deliverables,” and “resource optimization” as if you’re building a bridge instead of a living, breathing system that people are going to try to…

By Tobias Lindqvist July 25, 2026 Off

The Complete Guide to Accessibility in Games

Most people treat a “complete guide to accessibility in games” like it’s a checklist of expensive checkboxes to tick off before launch—a series of high-contrast toggles or a way to avoid a PR headache. But if you think accessibility is just about adding a “colorblind mode” to satisfy a corporate mandate, you’re missing the point…

By Tobias Lindqvist July 21, 2026 Off

The Complete Guide to Game Ui

Most “complete guide to game UI” tutorials I find online are just glorified lists of aesthetic trends—telling you how to make a button look “sleek” or “modern” without ever mentioning why that button exists in the first place. They treat interface design like a coat of paint, but I’ve spent too many nights staring at…

By Tobias Lindqvist July 14, 2026 Off

The Complete Guide to Game Audio

Most “complete guide to game audio” tutorials I find online are just glorified shopping lists for expensive plugins or academic lectures on frequency ranges that don’t matter when you’re actually debugging a build. They treat sound like a layer you slap on top of the game at the end, like frosting on a cake. But…

By Tobias Lindqvist July 8, 2026 Off

The Complete Guide to Level Design

Most “complete guide to level design” tutorials I find online are just collections of expensive assets and fancy lighting presets masquerading as wisdom. They’ll tell you how to place a rock or how to bake a shadow, but they never mention that a level is actually a conversation between you and the player. I spent…

By Tobias Lindqvist June 28, 2026 Off

The Complete Guide to Choosing a Game Engine

Most “complete guide to game engines” tutorials online feel like they were written by marketing departments trying to sell you a subscription rather than developers trying to build a game. They’ll drown you in feature lists—ray tracing this, procedural generation that—as if a high-fidelity lighting model is going to fix a broken core loop. I…

By Tobias Lindqvist June 23, 2026 Off

The Complete Guide to Modding

Most “complete guide to modding” tutorials online are just glorified instruction manuals for clicking buttons in a launcher, and frankly, they’re a waste of your time. They treat modding like a series of chores rather than what it actually is: an act of reclaiming the narrative of a game that the original developers either misunderstood…

By Tobias Lindqvist June 17, 2026 Off