Category: Guides

The Complete Guide to Accessibility in Games

Most people treat a “complete guide to accessibility in games” like it’s a checklist of expensive checkboxes to tick off before launch—a series of high-contrast toggles or a way to avoid a PR headache. But if you think accessibility is just about adding a “colorblind mode” to satisfy a corporate mandate, you’re missing the point…

By Tobias Lindqvist July 21, 2026 Off

The Complete Guide to Game Ui

Most “complete guide to game UI” tutorials I find online are just glorified lists of aesthetic trends—telling you how to make a button look “sleek” or “modern” without ever mentioning why that button exists in the first place. They treat interface design like a coat of paint, but I’ve spent too many nights staring at…

By Tobias Lindqvist July 14, 2026 Off

The Complete Guide to Game Audio

Most “complete guide to game audio” tutorials I find online are just glorified shopping lists for expensive plugins or academic lectures on frequency ranges that don’t matter when you’re actually debugging a build. They treat sound like a layer you slap on top of the game at the end, like frosting on a cake. But…

By Tobias Lindqvist July 8, 2026 Off

The Complete Guide to Level Design

Most “complete guide to level design” tutorials I find online are just collections of expensive assets and fancy lighting presets masquerading as wisdom. They’ll tell you how to place a rock or how to bake a shadow, but they never mention that a level is actually a conversation between you and the player. I spent…

By Tobias Lindqvist June 28, 2026 Off

The Complete Guide to Choosing a Game Engine

Most “complete guide to game engines” tutorials online feel like they were written by marketing departments trying to sell you a subscription rather than developers trying to build a game. They’ll drown you in feature lists—ray tracing this, procedural generation that—as if a high-fidelity lighting model is going to fix a broken core loop. I…

By Tobias Lindqvist June 23, 2026 Off

The Complete Guide to Modding

Most “complete guide to modding” tutorials online are just glorified instruction manuals for clicking buttons in a launcher, and frankly, they’re a waste of your time. They treat modding like a series of chores rather than what it actually is: an act of reclaiming the narrative of a game that the original developers either misunderstood…

By Tobias Lindqvist June 17, 2026 Off

The Complete Guide to Game Preservation

I spent three nights last week digging through a defunct private server’s directory, trying to find a single, functional patch file for a game that died in 2012. It’s the same frustration that makes most “expert” advice feel like a scam; people treat a complete guide to game preservation like it’s some high-level academic pursuit…

By Tobias Lindqvist June 10, 2026 Off

The Complete Guide to Anti-cheat

Everyone talks about a “complete guide to anti cheat” like it’s a magic spell you can cast to make hackers vanish, but that’s a lie. Most of the industry-standard advice you’ll find online is just marketing fluff written by people who have never had to defend a community forum at 3:00 AM while a script-kiddie…

By Tobias Lindqvist May 28, 2026 Off

The Complete Guide to Netcode

Most “complete guide to netcode” tutorials I find online are written by people who have never actually had a player scream at them because their fireball hit a wall instead of a boss. They’ll give you a dry lecture on packet loss and interpolation, treating networking like a math problem to be solved in a…

By Tobias Lindqvist May 24, 2026 Off

The Complete Guide to Matchmaking

Most “complete guide to matchmaking” articles you’ll find online are just glorified math textbooks written by people who have never actually felt the sting of a ten-game losing streak. They’ll drone on about Elo ratings, standard deviations, and latency coefficients like they’re explaining the laws of thermodynamics, but they completely miss the point. A matchmaking…

By Tobias Lindqvist May 20, 2026 Off