Category: Guides

The Complete Guide to Loot Distribution

Most “complete guide to loot systems” you’ll find online are just glorified math spreadsheets or marketing fluff designed to make a developer’s bad decisions look like “emergent gameplay.” They’ll talk to you about drop rates and RNG percentages like those numbers exist in a vacuum, but they’re missing the point entirely. A loot table isn’t…

By Tobias Lindqvist April 21, 2026 Off

The Complete Guide to Running a Guild

Most “complete guide to guild leadership” articles I find online read like they were written by HR consultants who have never actually had to deal with a mid-raid meltdown or a rogue officer stealing the guild bank. They tell you to implement “structured communication protocols” and “strategic engagement tiers,” as if you’re managing a Fortune…

By Tobias Lindqvist April 10, 2026 Off

The Complete Guide to Raiding

Most “complete guide to raiding” articles on the internet are just glorified spreadsheets masquerading as wisdom. They’ll tell you exactly which stat to stack or which rotation to follow, but they never tell you why the encounter was built to punish you in the first place. I spent four years moderating guild forums back in…

By Tobias Lindqvist April 2, 2026 Off

The Complete Guide to Mmo Economies

Most “complete guide to MMO economies” articles you’ll find online are just glorified spreadsheets masquerading as wisdom, filled with academic jargon about “fiat currency stability” that ignores how players actually behave. They treat an economy like a math problem to be solved, but I’ve spent too many nights moderating guild forums and watching hyper-inflation destroy…

By Tobias Lindqvist April 1, 2026 Off

The Complete Guide to Mmo Design

Most people looking for a “complete guide to MMO design” are looking for a math textbook, thinking that if they just balance the combat spreadsheets perfectly, players will stay forever. They think it’s about the gear scores or the skill trees. They’re wrong. I spent years moderating guild forums watching high-level players quit not because…

By Tobias Lindqvist March 22, 2026 Off

The Complete Guide to Live Service Games

Most “complete guide to live service games” you’ll find online are just glorified marketing brochures disguised as strategy wikis, telling you which buttons to press to maximize your efficiency. They treat these games like math problems to be solved, rather than what they actually are: a series of constant negotiations between your free time and…

By Tobias Lindqvist March 16, 2026 Off

The Complete Guide to Free to Play Design

Most “experts” will hand you a white paper filled with buzzwords like “monetization loops” and “player retention metrics” and call it a complete guide to free to play design. They treat players like data points to be harvested, ignoring the fact that every time you implement a paywall, you’re actually having a conversation with your…

By Tobias Lindqvist March 11, 2026 Off

The Complete Guide to Game Monetisation

Most “complete guide to monetisation” articles I find online are written by people who have never actually had to look a player in the eye—metaphorically speaking—after stripping a piece of content behind a paywall. They talk about “maximizing LTV” and “optimizing conversion funnels” like they’re managing a hedge fund rather than a living, breathing community.…

By Tobias Lindqvist February 27, 2026 Off

The Complete Guide to Progression Systems

Most “experts” will hand you a complete guide to progression systems that looks like a spreadsheet vomited onto a page, filled with math formulas and “optimal” leveling curves. They’ll talk about retention metrics and dopamine loops like they’re anything other than a way to trick you into staying online. But I’ve spent too many nights…

By Tobias Lindqvist February 23, 2026 Off

The Complete Guide to Designing Game Economies

Most people think a “complete guide to game economies” is going to be some massive spreadsheet-heavy lecture on inflation rates and supply-demand curves. They’ll tell you that if you just balance the math perfectly, your players will stay engaged. That’s a lie. I spent years watching guild forums melt down because a “perfectly balanced” loot…

By Tobias Lindqvist February 12, 2026 Off