Difficulty Is a Conversation, Not a Slider
I spent three nights last week staring at a boss encounter in a niche indie RPG, and I realized I wasn’t actually playing a game—I was just participating in a math equation. Most people think that when a developer talks about how difficulty is designed, they’re talking about skill ceilings or complex patterns, but they’re…
Your First Stream Will Have Two Viewers. Start Anyway.
If you spend ten minutes on YouTube looking up how to start streaming, you’ll be told you need a $3,000 PC, a studio-grade lighting rig, and a personality that screams like a caffeinated toddler just to get noticed. It’s total nonsense. Most of those “pro” setups are just expensive ways to distract yourself from the…