Difficulty Is a Conversation, Not a Slider

I spent three nights last week staring at a boss encounter in a niche indie RPG, and I realized I wasn’t actually playing a game—I was just participating in a math equation. Most people think that when a developer talks about how difficulty is designed, they’re talking about skill ceilings or complex patterns, but they’re…

By Tobias Lindqvist January 3, 2026 Off