Guiding a Player Without an Arrow

I spent three weeks last year trying to build a simple dungeon for my own project, only to realize I was fighting a losing battle against my own assets. I kept adding massive, glowing pillars and ridiculous neon signs, thinking that’s how you teach a player where to go. But I was wrong; I wasn’t…

By Tobias Lindqvist July 29, 2026 Off

The Complete Guide to Actually Shipping

Most “complete guide to shipping a game” articles read like they were written by a project management textbook that’s never actually felt the heat of a launch day. They talk about “milestones,” “deliverables,” and “resource optimization” as if you’re building a bridge instead of a living, breathing system that people are going to try to…

By Tobias Lindqvist July 25, 2026 Off

The Complete Guide to Accessibility in Games

Most people treat a “complete guide to accessibility in games” like it’s a checklist of expensive checkboxes to tick off before launch—a series of high-contrast toggles or a way to avoid a PR headache. But if you think accessibility is just about adding a “colorblind mode” to satisfy a corporate mandate, you’re missing the point…

By Tobias Lindqvist July 21, 2026 Off

Not Depending on One Platform’s Decisions

I spent three years moderating a guild forum where the biggest drama wasn’t about boss mechanics, but about the economy collapsing because everyone put their gold into a single, hyped-up auction house item. Most “finance gurus” treat your life like a broken MMO where they want you to buy a premium subscription to learn how…

By Tobias Lindqvist July 17, 2026 Off

Voice Chat Changes Who Shows Up

I remember sitting in a darkened room at 3:00 AM, moderating a guild forum after a high-stakes raid went south. The text chat was polite, even if it was tense, but the moment the players jumped into the voice channel, the entire social fabric of the group atomized. It wasn’t just about “toxicity”—it was about…

By Tobias Lindqvist July 16, 2026 Off