Month: January 2026

The Complete Guide to Game Design Fundamentals

Most “complete guide to game design fundamentals” articles you’ll find online are just collections of buzzwords designed to make you feel like you need a PhD to build a fun loop. They’ll talk about “player agency” and “emergent gameplay” in these lofty, academic ways, but they never tell you what happens when your math is…

By Tobias Lindqvist January 17, 2026 Off

Prototype the Fun Before You Build the Game

I spent six months building a complex, interconnected crafting system for my current project, only to realize during the first playtest that I hadn’t built a feature—I’d built a chore. I had polished the UI, balanced the math, and written the lore, all to discover that the core loop was fundamentally boring. Most people will…

By Tobias Lindqvist January 17, 2026 Off

Audio Matters More Than Video, Always

I spent three weeks of my life once trying to debug a voice-chat bug in my first solo project, only to realize the “glitch” was actually just my shitty, $20 headset making me sound like I was broadcasting from inside a cardboard box. I wasted time looking at code when I should have been looking…

By Tobias Lindqvist January 15, 2026 Off

A Stream Setup That Costs Less Than a Console

If you spend ten minutes on YouTube, you’ll see a thousand “pro” setups that look like a neon-soaked fever dream, all designed to make you feel like your current desk is a graveyard of failed ambitions. They want you to believe that high-fidelity broadcasting requires a mortgage-sized investment in lighting rigs and dedicated capture cards,…

By Tobias Lindqvist January 9, 2026 Off

Gold Sinks Are the Only Brake on an Economy

I remember sitting in a guild meeting three years ago, watching a veteran player realize that his ten million gold—money he’d spent a year grinding for—couldn’t even buy a single stack of basic healing potions. The economy hadn’t just shifted; it had broken. Most designers will try to explain how gold sinks control inflation by…

By Tobias Lindqvist January 8, 2026 Off

The Complete Guide to Making a Game Alone

If you search for a “complete guide to solo game development” right now, you’re going to find a thousand tutorials telling you to master Unreal Engine, buy a high-end drawing tablet, or learn how to optimize shaders. It’s all noise. Most of those “guides” are just marketing for tools or ways to make you feel…

By Tobias Lindqvist January 8, 2026 Off

Why Every Mmo Economy Inflates Eventually

I remember sitting in a dimly lit room at 3:00 AM, staring at a spreadsheet for a private server I was helping moderate, watching a single hyper-inflated item turn a week’s worth of grinding into pocket change. People love to talk about “macroeconomic stability” or “complex market algorithms” when they explain how MMO economies work,…

By Tobias Lindqvist January 5, 2026 Off

Your First Game Should Be Embarrassingly Small

Stop looking for the “ultimate engine tutorial” or a massive, hundred-page design document that you’ll never actually finish. Most people think learning how to start designing a game means mastering complex math or learning how to code a physics engine from scratch, but that’s just a way to procrastinate on the hard part. I spent…

By Tobias Lindqvist January 5, 2026 Off