Month: January 2026

The Complete Guide to Starting in Game Development

Most “complete guide to starting game development” tutorials online are just glorified sales pitches for expensive engine plugins or math textbooks that assume you want to spend your weekends calculating vector trajectories instead of actually making a game. They treat development like a linear climb up a mountain, but if my time moderating guild forums…

By Tobias Lindqvist January 4, 2026 Off

Difficulty Is a Conversation, Not a Slider

I spent three nights last week staring at a boss encounter in a niche indie RPG, and I realized I wasn’t actually playing a game—I was just participating in a math equation. Most people think that when a developer talks about how difficulty is designed, they’re talking about skill ceilings or complex patterns, but they’re…

By Tobias Lindqvist January 3, 2026 Off